Sunday, May 24, 2020

Double helix of masonry—Researchers discover the secret of Italian renaissance domes




Double helix of masonry -- Researchers discover the secret of Italian renaissance domes
The double Loxodrome technique is comprised of rows of vertical herringbone bricks that spiral around the dome and are filled in by horizontal field bricks. Effectively, each course of bricks creates a structural element known as a plate-bande or flat arch that wedges interior bricks between the vertical end caps to distribute load throughout the structure. Credit: Vittorio Paris and Attilio Pizzigoni, University of Bergamo; Sigrid Adriaenssens, Princeton University
In a collaborative study in this month's issue of Engineering Structures, researchers at Princeton University and the University of Bergamo revealed the engineering techniques behind self-supporting masonry domes inherent to the Italian renaissance. Researchers analyzed how cupolas like the famous duomo, part of the Cathedral of Santa Maria del Fiore in Florence, were built as self-supporting, without the use of shoring or forms typically required.
Sigrid Adriaenssens, professor of civil and  at Princeton, collaborated on the analysis with graduate student Vittorio Paris and Attilio Pizzigoni, professor engineering and applied sciences, both of the University of Bergamo. Their study is the first ever to quantitatively prove the physics at work in Italian renaissance domes and to explain the forces which allow such structures to have been built without formwork typically required, even for modern . Previously, there were only hypotheses in the field about how forces flowed through such edifices, and it was unknown how they were built without the use of temporary structures to hold them up during construction.
For Adriaenssens, the project advances two significant questions. "How can mankind construct such a large and beautiful structure without any formwork—mechanically, what's the innovation?" she asked. Secondly, "What can we learn?" Is there some "forgotten technology that we can use today?"
The detailed computer analysis accounts for the forces at work down to the individual brick, explaining how equilibrium is leveraged. The technique called discrete element modelling (DEM) analyzed the structure at several layers and stages of construction. A limit state analysis determined the overall equilibrium state, or stability, of the completed structure. Not only do these tests verify the mechanics of the structures, but they also make it possible to recreate the techniques for modern construction.
Applying their findings to modern construction, the researchers anticipate that this study could have  for developing  deploying aerial drones and robots. Using these unmanned machines for construction would increase worker safety, as well as enhance construction speed and reduce building costs.
Another advantage of unearthing new building techniques from ancient sources is that it can yield environmental benefits. "The  is one of the most wasteful ones, so that means if we don't change anything, there will be a lot more construction waste," said Adriaenssens, who is interested in using drone techniques for building very large span roofs that are self-supporting and require no shoring or formwork.
"Overall, this project speaks to an ancient narrative that tells of stones finding their equilibrium in the wonder of reason," said Pizzigoni, "from Brunelleschi's dome to the mechanical arms of modern-day robotics where technology is performative of spaces and its social use."Concrete printing in 3-D will put an end to boring buildings
More information: Vittorio Paris et al, Statics of self-balancing masonry domes constructed with a cross-herringbone spiraling pattern, Engineering Structures (2020). DOI: 10.1016/j.engstruct.2020.110440
Provided by Princeton University 



Masonic architecture

Featured snippet from the web

Symbolism based on architecture and construction laid the basis of all Masonic iconography. The trowel, the bevel, the compass and Solomon's Shrine are among the most recognised symbols of Freemasonry and they refer to its roots – the medieval builders' guilds (architects, masons, sculptors).Sep 20, 2014

Bioinspired micro-robot based on white blood cells



Bioinspired micro-robot based on white blood cells
Credit: Max Planck Institute for Intelligent Systems
A team of scientists from the Max Planck Institute for Intelligent Systems (MPI-IS) in Stuttgart invented a tiny micro-robot that resembles a white blood cell traveling through the circulatory system. It has the shape, the size and the moving capabilities of leukocytes, and could perhaps revolutionize the minimally invasive treatment of illnesses.
Simulating a blood vessel in a laboratory setting, the team succeeded in magnetically steering the micro-roller through this dynamic and dense environment. The ball-shaped  vehicle withstood the simulated blood flow, pushing the developments in targeted drug delivery a step further: Inside the body, there is no better access route to all tissues and organs than the circulatory system. It spans every cell, offering an ideal route for navigation. The research project was published in Science Robotics on 20 May with the title "Multifunctional surface micro-rollers for targeted drug delivery in physiological blood flow."
The team took inspiration from , the task force of the immune system, as they are the only motile cells in the blood stream. On their patrol to places where pathogens have invaded, they roll along the blood vessel walls, penetrating out of the blood vessel when they reach a trouble spot. The key to their motility is mainly due to substantially decreased flow velocity at the vessel walls.



Bioinspired micro-robot based on white blood cells
Conceptual schematic depicting magnetically actuated microrollers locomoting against blood flow (upstream) on the vessel wall. Credit: Alapan et al., Sci. Robot. 5, eaba5726 (2020)
Exploiting the same phenomenon, the scientists developed a  they can actively propel forward and navigate inside the blood vessels in physiological high-speed blood flow conditions thanks to its magnetic properties. "Our vision was to create the next-generation vehicle for minimally invasive targeted drug delivery that can reach even deeper tissues inside the body with even more difficult access routes than what was previously possible," says Metin Sitti, Director of the Physical Intelligence Department at the MPI-IS and last author of the publication. Conventional therapies suffer from non-specific drug distribution in the body, he elaborates further, potentially causing severe side-effects in non-targeted organs and tissues.
Each micro-roller has a diameter of just under 8 micrometers and is made of glass microparticles. One side is covered with a thin nickel and gold film, the other with anti-cancer drug molecules and specific biomolecules that can recognize cancer cells. "Using magnetic fields, our micro-robots can navigate upstream through a simulated blood vessel, which is challenging due to the strong blood flow and dense cellular environment. None of the current micro-robots can withstand this stream. Additionally, our robots can autonomously recognize cells of interest such as cancer cells. They do this thanks to a coating of cell-specific antibodies on their surface. They can then release the drug molecules while on the move," Yunus Alapan explains. He is a postdoctoral researcher in the Physical Intelligence Department and the co-lead author of the publication.



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Video of microroller in static whole blood from mice. Credit: Alapan et al., Sci. Robot. 5, eaba5726 (2020)

In the laboratory setting, the micro-roller can reach a speed of up to 600 micrometers per second—around 76 body lengths per second, representing the fastest magnetic micro-robot at this size scale. However, several challenges need to be addressed before they can perform this motion in a real-life scenario. In fact, they are far from being tested in the human body. In the lab, the team was able to image the robots using microscopes and to steer them using electromagnetic coils.

https://techxplore.com/news/2020-05-bioinspired-micro-robot-based-white-blood.html
Video of the microrollers climbing towards the top of a curved 3D surface and propelling against blood flow. Credit: Alapan et al., Sci. Robot. 5, eaba5726 (2020)



"However, resolution of the current imaging modalities in a clinic are not high enough for imaging individual micro-robots inside the human body. Furthermore, therapeutic cargoes transported by a single micro-robot would not be sufficient, given the size difference between a micro-robot (around 10 micrometers) and the target tissues (thousands of micrometers). Therefore, the controlled manipulation of a high number of micro-robots in a swarm would be necessary to generate a sufficient effect. But we are still far from that," Ugur Bozuyuk says, who is a Ph.D. student in the same department and co-lead of the study. This was only the beginning.


https://techxplore.com/news/2020-05-bioinspired-micro-robot-based-white-blood.html
Video of active targeting of cancer cells by mobile microrollers. Microrollers with HER2 antibodies moved over the endothelial cells to attach to human breast cancer cells. Credit: Alapan et al., Sci. Robot. 5, eaba5726 (2020)

The motivation for the research project goes back to Nobel laureate Richard Feynman's famous talk "There is plenty of room at the bottom." In his talk, the physicist envisions mechanical devices at the micron scale that can move through  and perform the surgeries from within the human body, coining the term "swallowing the surgeon."



Bioinspired micro-robot based on white blood cells
Microrollers (green) binding to breast cancer cells (blue and red) from their silica sides. Credit: Alapan et al., Sci. Robot. 5, eaba5726 (2020)
Over the past two decades, the research field has accelerated thanks to many leaps regarding fabrication techniques, materials used, actuation and imaging of the micro machines. However, current micro-robots inside the human body have been mostly limited to superficial tissues (e.g., inside the eye), locations with relatively easier access routes (e.g., the gastrointestinal tract), and stagnant or low-velocity fluidic environments. To reach deeper locations inside the , there is perhaps no way around the circulatory system, despite the conditions being very harsh. The scientists hope the bio-inspired strategy they have developed will help create a new venue for controlled navigation of micro-robots in the circulatory system in high-speed  flow conditions. This would potentially pave the way for targeted and localized therapeutic delivery by micro-robots.
Researchers use micro-robots to carry cells to a target site in live animals

More information: Yunus Alapan et al. Multifunctional surface microrollers for targeted cargo delivery in physiological blood flow, Science Robotics (2020). DOI: 10.1126/scirobotics.aba5726
Journal information: Science Robotics  

Provided by Max Planck Society 


Climate change helped produce San Diego's huge ocean heat wave in 2018, researchers find


ocean
Credit: CC0 Public Domain
University of California, San Diego researchers have confirmed that climate change helped produce the historic 43-day ocean heat wave that drew big crowds to San Diego beaches during the summer of 2018.
The finding was published in the Journal of Geophysical Research-Oceans, in a paper that says the phenomenon could not be solely attributed to natural variations in the weather.
The average summer water temperature at the Scripps Pier in La Jolla is 70.7 degrees. But in 2018,  readings surpassed 73 degrees on every day of the heat wave, which lasted from July 19 to Aug. 30. And the temperature surpassed 75 on 30 of those days.
The heat wave peaked on Aug. 9 when the  reached 79.5 degrees, the highest reading in the history of the pier, which opened in 1916.
UCSD's Scripps Institution of Oceanography says that coastal winds were unusually light that summer, which prevented cooler water from cycling to the surface. The marine layer also was weak, exposing the ocean to longer periods of sunlight. And monsoonal moisture flowed to the coast and helped the ocean hold its heat.
But UCSD says that the heat wave also was caused by global warming. Between 1916 and 2018 the baseline ocean temperature at the pier rose 2.2 degrees, Scripps says.
"Climate change is not only warming the atmosphere, it's warming the oceans," said Jimmy Fumo, a staff researcher at Scripps. "That's making marine heat waves more and more intense, and longer-lived. That's what we saw in 2018.
"The seemingly small bump in ocean temperatures can have massive impacts, and it doesn't just affect San Diego. It affects places all over the world."
Fumo was the lead author of UCSD's study of the .
Climate change is often cited as a factor in hurricanes, major rain events and heat waves. But scientists rarely take a deep look at how such change factors into a specific event, such as the warming that occurred in 2018.
The release of Fumo's paper coincided with a new period of unusually  along the San Diego County coastline. On May 4, the ocean hit 73 degrees at the pier, seven degrees above average.
At the time, the National Weather Service attributed the high temperatures to the absence of strong, seasonal winds along the coast. The winds have since picked up, and sea surface temperatures have returned to normal in many areas.
Weak winds in the Pacific drove record-breaking 2019 summertime marine heat wave
Journal information: Journal of Geophysical Research ©2020 The San Diego Union-Tribune
Distributed by Tribune Content Agency, LLC.

Artificial intelligence can make personality judgments based on photographs



person
Credit: CC0 Public Domain
Russian researchers from HSE University and Open University for the Humanities and Economics have demonstrated that artificial intelligence is able to infer people's personality from 'selfie' photographs better than human raters do. Conscientiousness emerged to be more easily recognizable than the other four traits. Personality predictions based on female faces appeared to be more reliable than those for male faces. The technology can be used to find the 'best matches' in customer service, dating or online tutoring.

The article, "Assessing the Big Five  using real-life static facial images," will be published on May 22 in Scientific Reports.
Physiognomists from Ancient Greece to Cesare Lombroso have tried to link facial appearance to personality, but the majority of their ideas failed to withstand the scrutiny of modern science. The few established associations of specific facial features with personality traits, such as facial width-to-height ratio, are quite weak. Studies asking human raters to make personality judgments based on photographs have produced inconsistent results, suggesting that our judgments are too unreliable to be of any practical importance.
Nevertheless, there are strong theoretical and evolutionary arguments to suggest that some information about personality characteristics, particularly, those essential for social communication, might be conveyed by the human face. After all, face and behaviour are both shaped by genes and hormones, and social experiences resulting from one's appearance may affect one's personality development. However, recent evidence from neuroscience suggests that instead of looking at specific facial features, the human brain processes images of faces in a holistic manner.
Researchers from two Moscow universities, National Research University Higher School of Economics (HSE) and Open University for the Humanities and Economics, have teamed up with a Russian-British business start-up called BestFitMe to train a cascade of artificial neural networks to make reliable personality judgments based on photographs of human faces. The performance of the resulting model was above that reported in previous studies using machine learning or human raters. The AI was able to make above-chance judgments about conscientiousness, neuroticism, extraversion, agreeableness and openness based on selfies the volunteers uploaded. The resulting personality judgments were consistent across different photographs of the same individuals.
The study was done in a sample of 12,000 volunteers who completed a self-report questionnaire measuring personality traits based on the "Big Five" model and uploaded a total of 31,000 selfies. The respondents were randomly split into a training and a test group. A series of neural networks were used to preprocess the images to ensure consistent quality and characteristics, and exclude faces with emotional expressions, as well as pictures of celebrities and cats. Next, an image classification neural network was trained to decompose each image into 128 invariant features, followed by a multi-layer perceptron that used image invariants to predict personality traits.
The average effect size of r = .24 indicates that AI can make a correct guess about the relative standing of two randomly chosen individuals on a personality dimension in 58% of cases as opposed to the 50% expected by chance. In comparison with the meta-analytic estimates of correlations between self-reported and observer ratings of personality traits, this indicates that an artificial neural network relying on static facial images outperforms an average human rater who meets the target in person without prior acquaintance. Conscientiousness emerged to be more easily recognizable than the other four traits. Personality predictions based on female faces appeared to be more reliable than those for male faces.
There are a vast number of potential applications to be explored. The recognition of personality from real-life photos can complement the traditional approaches to personality assessment in situations where high speed and low cost are more important than high accuracy. Artificial intelligence can be used to propose products that are the best fit for the customer's  or to select the possible 'best matches' for individuals in dyadic interactions, such as customer service, dating or online tutoring.


More information: Kachur, A., Osin, E., Davydov, D., Shutilov, K., & Novokshonov, A. (2020). Assessing the Big Five personality traits using real-life static facial images. Scientific ReportsDOI: 10.1038/s41598-020-65358-6
Journal information: Scientific Reports 
Provided by National Research University Higher School of Economics

Artificial eye comes closer to human eye capabilities


Artificial eye comes closer to human eye capabilities
Biomimetic Eye Sees into Future (artist's impression). Credit: Created by Yaying Xu, (c) Fantastic Color Animation Technology Co.
A team of researchers at The Hong Kong University of Science and Technology, the University of California, Berkeley and Lawrence Berkeley National Laboratory has built an artificial eye with capabilities that come close to those of the human eye. In their paper published in the journal Nature, the group describes developing the eye and how well it compares to its human counterpart. Hongrui Jiang with the University of Wisconsin has published a News and Views piece outlining the work by the team in the same journal issue.
Science fiction television shows and movies have depicted robots with vision equal to or surpassing that of humans, along with bionic eyes implanted into people. Unfortunately, real science has not been able to keep pace with such devices—creating visual devices with a spherical shape and a hemispherical retina has proven to be quite challenging. In this new effort, the researchers have built an artificial eye that comes closer—it is modeled on the human eye, including the shape of its parts.
The artificial eye is made with an aluminum-lined tungsten shell that serves as a round casing. It has an iris and lens in front and a retina in the back. The casing is filled with an ionic liquid. What is groundbreaking though, is the retina. It has a base made of aluminum oxide dotted with pores—each of which hosts a photosensor. In the back of the retina are thin flexible wires made of a eutectic gallium–indium alloy that has been sealed using soft rubber tubes. The retina is held in place by a polymeric socket that allows for electrical contact between perovskite nanowires and the liquid-metal wires at the back. The nanowires are banded together and connect to a computer that processes  information coming from the retina.

Looks Like Chief Engineer Geordi LaForge Got Promoted to Super ...
The artificial eye is able to detect a range of light intensities that are close to that of the human eye. And its light sensitivity is also very near that of the human eye—it also responds to changes in light intensity faster than the human eye. It's capable of producing very high-resolution imagery, at least in theory. In the current model, the nanowires are banded together into groups of three or four wires, leaving the eyeball with a resolution of just 10x10 pixels, far short of the human eye. This is because of the size of the wires compared to the sensors—for the  to approach the resolution of the , it will be necessary to connect millions of very tiny wires to the .Combining natural and artificial vision to treat a common form of blindness
More information: Leilei Gu et al. A biomimetic eye with a hemispherical perovskite nanowire array retina, Nature (2020). DOI: 10.1038/s41586-020-2285-x
Journal information: Nature 
The game that ate the world: 40 facts on Pac-Man's 40th birthday

The iconic maze chase has been played billions of times, created one of the 80s’ strangest sex symbols, stupefied Martin Amis – and is now enshrined in a leading art museum


Keith Stuart@keefstuart Fri 22 May 2020 THE GUARDIAN


 

Ghosts in the machine … Pac-Man. Photograph: Namco


It was on this day in 1980 that one of gaming’s most iconic characters made his debut. To celebrate, here are 40 facts about the ravenous yellow circle and his proud, pill-popping legacy …

1. Pac-Man was created by game designer Toru Iwatani – he was just 24 at the time. The idea for the character came to him when he removed a slice from a pizza.

2. He was also partly inspired by the onomatopoeic phrase paku paku meaning “chomp chomp” and the kanji symbol for the word taberu meaning “to eat”.

3. In 2010, Iwatani told Wired that Pac-Man particularly targeted female players. “When you think about things women like, you think about fashion, or fortune-telling, or food or dating boyfriends. So I decided to theme the game around ‘eating’.” There is absolutely nothing problematic about this statement …

4. To make the game more kawaii (“cute”), Iwatani designed the ghosts in bright colours and gave them large doe-eyes.

5. The ghosts are called Blinky, Pinky, Inky and Clyde and they each have their own personalities based on AI routines. Blinky constantly chases Pac-Man, Pinky attempts to ambush him, Inky is randomised depending on Pac-Man’s position and Clyde will get close to the player then attempt to flee to the bottom left corner, potentially cutting off escape routes.

Arcade adventure … Pac-Man. Photograph: Adam Berry/Getty Images

6. The idea of eating a power pill to give Pac-Man super strength came partly from the cartoon Popeye and his love of spinach, and partly from the Japanese concept of kokoro (“spirit”) or life force. It’s considered one of the first examples of a “power up” in video game history.

7. Pac-Man manufacturer Namco installed the first machine in a movie theatre in Shibuya, Tokyo, on 22 May 1980.

8. The game was only a moderate success until its blockbusting US launch the following October.

9. It was originally called Puck Man, but the US distributor Midway was worried that the word Puck could easily be modified by mischievous vandals into something ruder. Hence, Pac-Man.

10. The game features short animated sequences between levels, showing Pac-Man being chased by the ghosts. This was one of the first examples of a non-interactive video game “cutscene”.

11. Martin Amis was a fan of the game and in his 1982 book Invasion of the Space Invaders claimed to have spent weeks in “a Pac-Man-fed stupor […] unwilling and unable to think about anything else”.

12. Within a year of Pac-Man’s launch, 100,000 units had been sold and 250m games were being played every week. Pac-Man became gaming’s first marketable mascot, with licensed merchandise including lunchboxes, joke books, T-shirts, board games, pyjamas and, for the romantic gamer, Valentine cards.

 Inspired by pizza … Toru Iwatani, creator of Pac-Man. Photograph: Elvis Gonzalez/EP
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13. A strategy guide to the game, Mastering Pac-Man by professional blackjack player Ken Uston, sold more than 1m copies.

14. With its simplified maze and blocky visuals, the Atari 2600 version of Pac-Man is widely considered one of the worst arcade-to-home console conversions of all time. Although it sold 7m copies, the game was so wretched it has been widely blamed for the 1983 video game crash, alongside the similarly poor title, ET.

15. Japanese toy manufacturer Tomy made a famously beautiful, handheld Pac-Man game in the shape of an enormous yellow blob with an LCD display. This advert for the device is quite a rush.

16. The tribute song Pac-Man Fever by artists Jerry Buckner and Gary Garcia reached number nine in the US charts in March 1982. An album of video-game-inspired songs followed. It was not good.

17. The game’s distinctive electronic music and sound effects were also an inspiration to early hip-hop pioneers. Notable examples include Jonzun Crew’s Pack Jam and Newcleus’s Jam on Revenge (The Wikki-Wikki Song).

18. The game gave us this Marcus Brigstocke joke: “If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music.”

19. In 1981, Japanese manufacturer Shoei released a terrible “erotic” version of Pac-Man called Streaking. It was later heavily featured in the movie Joysticks, which belonged to the 1980s teen sex comedy genre popularised by Porky’s. Here is the movie trailer. Please don’t watch it.

20. The movie also featured preview footage of Super Pac-Man, Namco’s official sequel to the original game.

21. In a 1982 episode of the sitcom Taxi, Louie (Danny DeVito) installs a Pac-Man cabinet in the garage and Jim (Christopher Lloyd) becomes addicted to the game. The scene is effectively a how-to guide and an advert for Pac-Man rolled into one.

22. Pac-Man was a major element in the appalling Adam Sandler comedy Pixels, with Toru Iwatani getting a cameo as an arcade repairman. But let’s just forget about that, shall we?
23. In 1999, Billy Mitchell became the first person to obtain a perfect Pac-Man score of 3,333,360, eating every dot, power pill, ghost and bonus on every level without losing a single life. However, Mitchell was later accused of cheating by video game records supervisor Twin Galaxies. The record was equalled by David Race in 2012.
24. It is impossible to score higher than that because of a bug in the game that turns the screen to gibberish on the 256th screen.
25. The success of Pac-Man inspired US distributor Bally Midway to create a series of mostly identical sequels: Ms Pac-Man, Pac-Man Plus, Jr Pac-Man, Baby Pac-Man (which added a mini pinball table under the monitor) and Professor Pac-Man.
26. Professor Pac-Man was a quiz game depicting Pac-Man in a mortar board and glasses. It was not a success.
27. In 1982, Hanna-Barbera produced a Pac-Man cartoon series. It features Pac-Man, Ms Pac-Man, their child Pac-Baby and their cat Sour Puss as they attempt to elude the evil Mezmaron who is obsessed with power pills. The intro sequence is a work of hallucinogenic brilliance.
28. In his book Trigger Happy, writer Steven Poole suggested Pac-Man was a precursor to survivor horror games such as Resident Evil and Silent Hill due to its confined, maze-like map, supernatural enemies and emphasis on evasion.
29. In corporate parlance, “the Pac-Man defence” is a strategy in which a company targeted for a hostile takeover attempts to turn the tables and purchase the acquirer.
30. Ms Pac-Man is widely considered a better game than Pac-Man, due to the more varied maze design and improved ghost AI.
31. However, it is most remembered for the image on the side of the game cabinet, which depicts Ms Pac-Man with high heels, red lipstick and fluttering eyelashes, making her the decade’s most bizarre and confusing sex symbol. And, bearing in mind we’re talking about the 80s, that’s really saying something.

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 Unlikely sex symbol … Ms Pac-Man

32. In the Friends episode The One Where Joey Dates Rachel, Phoebe gives Chandler and Monica a pristine Ms Pac-Man cabinet as a late wedding present – a generous gift as it would have cost about $2,500.
33. Namco has regularly attempted to update and expand the Pac-Man concept. Sometimes this has worked (scrolling platformers Pac-Land and Pac in Time, and the isometrically viewed Pac-Mania); sometimes it really hasn’t (risible party game Pac-Man Fever and mystifying off-road driving sim Pac-Man World Rally).
34. Pac-Man has also appeared as a playable guest character in many other games, including Everybody’s Golf, Mario Kart Arcade GP and Street Fighter X Tekken. He stars as the world’s cutest racing car in Ridge Racer Type 4.
35. Swiss tech company ClearSpace is developing a satellite capable of orbiting Earth and gobbling up space junk. The project leader nicknamed it “the Pac-Man system”.
36. In 2004, New York University students created a real-world version of Pac-Man entitled Pac-Manhattan, in which a player dressed as Pac-Man had to run around the city avoiding students dressed as ghosts. The game used mobile phone GPS signals to track their positions.
37. French street artist Invader has created several mosaic works featuring the Pac-Man character and ghosts, notably in Paris and Bilbao.
38. For his spring/summer 2009 collection, fashion designer Giles Deacon dressed the models in gigantic Pac-Man helmets and had dots painted along the runway.
39. In 2012, Pac-Man was one of 14 video games brought into the collection at MoMA in New York and displayed in its architecture and design gallery.
40. Toru Iwatani returned to Pac-Man in 2007, co-designing the brilliant Xbox title Pac-Man Championship Edition, which adds a time limit and an endlessly transforming maze layout. It was a fitting end to his Pac-Man odyssey.