It’s possible that I shall make an ass of myself. But in that case one can always get out of it with a little dialectic. I have, of course, so worded my proposition as to be right either way (K.Marx, Letter to F.Engels on the Indian Mutiny)
Angoulême's 2026 comic festival cancelled amid boycott and management row
The 2026 edition of the Angoulême International Comics Festival, France’s largest event dedicated to the art form, has been officially cancelled, one of the organisers’ lawyers confirmed on Monday. This comes after the withdrawal of public funds and a boycott by dozens of authors and publishers who say the event has been mismanaged for years.
Issued on: 02/12/2025 - RFI
Visitors look at comics on the street during the 52nd Angouleme International Comics Festival in Angouleme, on January 30, 2025. AFP - ROMAIN PERROCHEAU
"The 2026 edition is cancelled. A letter was sent at the end of last week to inform the festival’s public partners," said lawyer Vincent Brenot, representing the organising company 9e Art+.
He added that the decision, first reported by regional newspaper La Charente Libre, was “the straightforward consequence” of the stance taken by public funders.
On 18 November, the French government withdrew €200,000 of public subsidies for next year's event, putting a major hole its finances.
It marks the first time since the festival’s creation in 1974 – apart from the Covid-19 hiatus – that the event will not take place. The 53rd edition had been scheduled for 29 January to 1 February 2026.
At the heart of the scandal is the management model of the festival, which has helped turn Angoulême into a centre of European production and comics expertise.
It is run by a non-profit association presided over by Delphine Groux, the daughter of co-founder Francis Groux, but has been organised by a private company, 9eArt+, since 2007.
The 9eArt+ director, Franck Bondoux, was the subject of an investigation by left-wing magazine l'Humanité before this year's event which accused him of mismanagement and an increasingly contested style.
It also reported that the company had dismissed an employee shortly after she reported being raped at the 2024 event.
French author Anouk Ricard won the Grand Prize during the 52nd Angouleme International Comics Festival in Angouleme, on 29 January, 2025. AFP - ROMAIN PERROCHEAU Lack of transparency
For weeks, doubts have mounted over the festival’s future as a major portion of the French comics community turned against the organisers.
Many writers and artists denounced what they described as the growing commercialisation and lack of transparency at the event.
Among the authors who planned boycotters was Anouk Ricard, winner of the 2025 Grand Prix d’Angoulême and "Maus" creator Art Spiegelman.
"It is high time to turn the page on 9eArt+ so that the festival can regain, with new operators, the values that helped build its international reputation," read an open letter on 10 November signed by 22 former winners of the festival's top prize.
Several leading publishers have also withdrawn support, calling this year’s edition "compromised" and saying their trust in the organisers had been "broken".
On 20 November, the festival’s main public funders – who normally provide around half of its €6 million budget – recommended that the 2026 edition be scrapped, saying it would be “extremely difficult” to stage the event under the current circumstances.
"The 2026 Festival cannot physically go ahead under satisfactory conditions," lawyers for 9e Art+ said in a statement sent to AFP. "This situation is in no way a voluntary decision by 9e Art+, whose sole purpose is to run the Angoulême Festival, but rather a unilateral decision made without consultation by public funders."
The company expressed concern over the “human and economic consequences” of the cancellation and warned of "significant uncertainty" surrounding the 2027 edition, which it remains legally entitled to organise.
(With newswires)
Thursday, November 13, 2025
Garanti issues Turkey’s first biodiversity blue bond
The bank's Blue Breath Project helped identify Turkey’s oldest known seagrass meadow, which is around 2,000 years old. / bbva.com
Garanti BBVA (GARAN) has issued Turkey’s first biodiversity blue bond, with the aim of protecting marine ecosystems in the Mediterranean basin, the bank's Spanish parent BBVA has announced.
The $20.22mn paper (XS3221803227) has a three-year maturity.
The innovative instrument is billed as one of only a few examples of biodiversity financing in the world. It will provide funding to sustainable tourism projects as well as to moves made in the responsible use of fisheries and marine resources, sustainable water management and sustainable agriculture projects.
Garanti BBVA has reached its initial target of Turkish lira (TRY) 400bn ($9.5bn) in sustainable finance, CEO Mahmut Akten said. It has now raised the target to TRY 3.5 trillion for a period between 2018 and 2029. Garanti BBVA has provided approximately TRY 1bn in blue finance since the beginning of 2024.
Blue Breath Project
In September, BBVA said Garanti BBVA’s Blue Breath Project helped identify Turkey’s oldest known seagrass meadow off the coast of Kizilada near Gocek on the south Aegean coast.
The meadow is around 2,000 years old. It is the first time such an ecosystem has been dated in the country.
The project was launched in 2021 in partnership with marine conservation group TURMEPA. It was also supported by the country’s environment ministry.
The initiative was conceived in the aftermath of the mucilagecrisis that hit the Marmara Sea. It combines scientific research with on-the-ground environmental work ranging from waste collection to biodiversity mapping and education.
Under the project, more than 275 tonnes of solid waste have been cleared from the Marmara Sea in addition to 16 tonnes cleared from Lake Van.
In Gocek, a vessel dedicated to liquid waste has collected 860,000 litres from boats, sparing an estimated 6.8mn litres of seawater from contamination.
In Saros Bay, 45 dives at 35 sites documented 382 species and produced a new habitat map.
In the Fethiye-Gocek Special Environmental Protection Area, about 10,000 seagrass seedlings across three stations were transplanted.
UMaine launches internships in AI, digital twins for the blue economy
University of Maine students will soon be able to gather around lab-scale ocean structures, attach sensors, run tests and watch real-time data stream into a digital dashboard.
On their laptops, they’ll build virtual replicas — digital twins — that mirror how those structures behave in wind and waves. Adjust a setting on the screen, and the virtual system responds instantly, predicting how the real structure would react in the ocean.
“Digital twins are a rapidly emerging technology,” said project lead Amrit Verma. “By 2030, digital twins are expected to expand across multiple industries. Consequently, the global digital twin market is witnessing considerable growth. As a result, the need for digital twins is skyrocketing, with digital twins recognized as a new and featured career path in maritime that did not exist a decade ago.”
This hands-on work is at the heart of a new internship program at UMaine, designed to prepare students for careers in Maine’s growing blue economy — industries that sustainably use ocean and coastal resources to nourish communities and foster innovation. Sensors on physical systems will enable real-time data collection and processing within digital simulations, allowing students to test complex marine scenarios safely and accurately.
The project will support 48 undergraduate and graduate students through eight-week summer and year-round internships over the next three years. These experiences will center on digital twin technology, in which participants use this data-driven, virtual modeling approach to support smarter decision-making. These systems often integrate artificial intelligence (AI) and machine learning tools to analyze, predict and optimize system performance, offering students valuable exposure to technologies shaping the future of ocean industries.
“This project is about providing students with hands-on learning experiences,” said Verma, assistant professor of mechanical engineering at the Maine College of Engineering and Computing. “Our main focus is on first- and second-year undergraduate students, as well as early-stage graduate students who are still at the beginning of their academic journey. We want to train them to build digital twins so that this experience will inspire them to build their careers around the blue economy.”
One unique aspect of this project is that the students will gain experience working directly with UMaine’s ocean test beds and in faculty labs, building and refining digital twins that can be used to test scenarios safely and accurately before they happen in the real world. For instance, the project offers access to an on-site test bed devised by Verma that includes a 1:70 lab-scaled model for building digital twins based on generative AI. Students will use this testbed to both test and refine digital twins, providing practice experience that directly prepares them for workforce readiness in the rapidly evolving blue economy sector.
Students will also be able to work on live projects with various employers, such as Kelson Marine, Vertical Bay and the National Renewable Energy Lab, in addition to faculty labs at Mechanical Engineering, Electrical and Computer Engineering, School of Marine Sciences, and the Advanced Structures and Composite Centers that are leading digital research at UMaine.
“Students will learn about ocean industries and ocean structures, including also learning how to scale large ocean structures into lab-scale environments and build and test digital twins of them,” Verma said. “They’ll gain experience in instrumentation, AI and machine learning applications, experimental design, manufacturing, sensor fusion, calibration and data acquisition.”
The program aims to provide clear and structured career pathways for students. Participants will earn micro-credentials in digital research, which they can use to demonstrate and certify their skills to potential employers.
“The outcomes of this project will lead to a strong talent pipeline of students in the digital twin sector,” Verma said. “You have workforce readiness skills, career awareness, access to digital experience, enhanced program experience and curriculum for training students.”
Maine and New England are considered critical hubs for the blue economy. This project will prepare students to enter the workforce in fields such as offshore aquaculture, autonomous shipping and other sectors that are likely to help strengthen the nation’s economic independence and security. By providing students with early, practice exposure to digital twin systems, UMaine is closing gaps in the U.S. workforce and bolster the region’s maritime and blue economy industries.
Other UMaine faculty members working on the project with Verma include Richard Kimball, Presidential Professor in Ocean Engineering and Energy; Andrew Goupee, Donald A. Grant Professor Of Mechanical Engineering; Yifeng Zhu, Norman Stetson Professor & Chair of Electrical and Computer Engineering; Damian Brady, professor of marine sciences at the Darling Marine Center and Mathew Fowler, research engineer at the Advanced Structures and Composites Center.
The project is funded by a grant from the National Science Foundation’s (NSF) funded by the Experiential Learning in Digital Twin Technologies (ExLENT) program.
Nebraska team creates XR experience to reveal life's interconnections
"MuMu: Worlds of Connection" available for free on Meta Horizon store
Screenshot from "MuMu: Worlds of Connection," an extended reality experience about network science. It is a study of complex connections that allows users to investigate how an apple farm thrives where humans, plants, animals and technology mix.
Imagine existing as an apple tree, stretching your branches toward the sun and sinking your roots into the soil. Imagine life as a prairie dog, digging tunnels among those roots and peeking out to feel the sun’s warmth. Imagine being a robot tractor, planting vegetables beside the tree.
Now, thanks to a team of University of Nebraska–Lincoln researchers and emerging media artists, players can step into all those roles and more through an extended reality (XR) experience that brings science to life.
“MuMu: Worlds of Connection Chapter One” is an experience where players learn about network science — the study of connections that are often complex and hard to see — by investigating how an apple farm thrives when humans, plants, animals and technology coexist in balance. Rather than explaining these connections in a textbook way, the experience lets players feel them.
Developed in five years with a $1.2 million Science Education Partnership Award from the National Institutes of Health, MuMu — short for Multispecies Multiplex — was created by more than 20 students, staff and faculty, along with professional collaborators DotDot Studio and Will Freudenheim.It is now free to play on the Meta Horizon Store, giving young audiences — and curious adults — a chance to explore a living, breathing ecosystem from multiple perspectives.
“The game is really visionary,” said Ash Eliza Smith, creative director, voice actor and a founding faculty member at the Johnny Carson Center for Emerging Media Arts. “You shift from human to robot to tree to prairie dog. It’s about connecting worlds to show how life and technology interact. We hope this chapter becomes part of a much larger world that partners with other researchers and labs.”
Seeing the hidden connections
Multispecies health studies the links between human well-being, the environment and other life forms. Likewise, multispecies design aims to create tools and systems that serve humans, animals, plants — and even machines — in mutually beneficial ways. MuMu illustrates these concepts by showing how every actor on the farm contributes to a healthy, functioning ecosystem.
“Seeing hidden connections is tough,” said Julia McQuillan, professor of sociology and principal investigator on the SEPA grant. “And sociology can be quite abstract and hard to convey.”
McQuillan credits Judy Diamond, University Libraries professor emerita, for inspiring the project. Diamond previously led a series of educational comics about viruses and infectious disease, aimed at teens. “We are building on comics,” McQuillan said. “With XR, we’re inventing a whole new rulebook for how people can learn.”
XR is an umbrella term for immersive technologies that blend the physical and digital, including virtual reality, augmented reality and mixed reality, as well as emerging platforms such as interactive websites and installations.
Though new to XR technology when the project began, McQuillan was surrounded by creative expertise. Stephen Ramsay, professor of English at Nebraska, composed the game’s score and designed spatial sound effects, giving players the sensation of truly moving through three-dimensional space. Faculty and creative technologists from the Carson Center brought storytelling, animation and interaction design skills to the project. Former student Sam Bendix, now a creative technologist, managed communications and contributed to world-building.
With grant funding completed, MuMu’s long-term stewardship now resides with Edgeworks, the Carson Center’s design, research and production bureau, and is also linked through the Worlds of Connections webpage hosted by the Center for Math, Science and Computer Education.
Network science meets everyday life
The SEPA grant came through the National Institute of General Medical Sciences. McQuillan’s proposal connected to work from the university's Rural Drug Addiction Research Center, a federally funded Center of Biomedical Research Excellence that studies how social networks influence the spread of opioid use.
“Network science is central to understanding public health,” McQuillan said. “We wanted to help young people grasp how networks — between humans, animals and the environment — affect health outcomes.”
Designed for middle school-aged youth, MuMu uses the farm as a metaphor for these connections.
“Scientists study how healthy soil and prairie dogs help trees,” McQuillan said. “Prairie dogs aerate the soil, which supports plant growth. That, in turn, supports nutritious food and human health.”
To ensure scientific accuracy, the team collaborated with veterinary epidemiologist Elizabeth VanWormer, coordinator of the university's One Health program; biological systems engineer Santosh Pitla, who designs robotic farm equipment; and mathematician Bilal Khan, a computer network scientist.
Glimpse into the future
The setting is a high-tech apple farm 10 years in the future. The goal: balance the needs of wildlife, farming and technology to keep the system healthy. The visuals aren’t photo-realistic, but the sense of space is striking.
“You’re moving through three-dimensional space,” McQuillan said. “The sound moves with you. You come up to a table and stop because your mind tells you it’s real.”
Over two years, the game was play-tested by Lincoln middle schoolers in the NE STEM 4U Club, students from the Bay High Focus Program, participants in NIH SciED and IDeA States conferences and participants in the Sovereign Native Youth Summer Program for Advancing Research Knowledge at the University of Nebraska Medical Center.
Smith said she loved watching players reach the “aha” moment.
“It’s all connected,” she said. “XR gives you just enough distance from your own life to see that reality from a new perspective.”
The project was supported by the National Institute of General Medical Sciences of the National Institutes of Health under award No. R25GM129836. The content is solely the responsibility of the authors and does not necessarily represent the official views of the NIH.
Credit: COPYRIGHT(C)TOYOHASHI UNIVERSITY OF TECHNOLOGY. ALL RIGHTS RESERVED.
< Overview >
A research team from the Urban and Transportation Systems Laboratory, Department of Architecture and Civil Engineering, Toyohashi University of Technology has developed an innovative evaluation framework that quantitatively evaluating the quality of life (QOL) in future smart cities by integrating physical accessibility (transportation networks) and digital accessibility (ICT networks). The study shows that while digital services such as telework, online learning, and e-commerce can improve convenience and support sustainability, essential in-person services and physical social interactions remain critical for well-being and equity. The findings were published in the international academic journal Sustainability (MDPI).
< Details >
Using a web survey of 6,210 people nationwide and a QOL assessment model, this study showed how digital and physical accessibility affects daily life activities, sustainability outcomes, and overall QOL. In addition, they have developed an integrated computational evaluation framework that integrates physical space accessibility through transportation networks and virtual space accessibility through ICT networks to evaluate individuals' QOL.
The main findings of this study are as follows:
Examined the substitutability of six daily life services, including shopping, education, employment, healthcare, entertainment, and tourism, and clarified the differences in how easily each can switch between physical and digital accessibility.
Demonstrated that enhanced digital accessibility can improve QOL by reducing travel burden, saving time, and increasing convenience, while also highlighting that face-to-face interactions and in-person services remain essential for maintaining social relationships, emotional well-being, and service quality.
Linked digital substitution dynamics to sustainability outcomes, showing how appropriate digital adoption can contribute to decarbonization (De-CO₂) by reducing transportation demand, while emphasizing that digital-first strategies must be balanced with equitable physical access to avoid excluding vulnerable communities, such as the elderly and people who are not very familiar with digital devices.
Mutahari Mustafa, a third-year doctoral student and lead author of the study, said, "Digital tools can increase efficiency and reduce environmental impact, but cities must remain human-centric. Future sustainable cities need the right combination of digital convenience and real-world community support: integration, not replacement. We believe that the QOL evaluation framework we have introduced is suitable to consider the well-being of all people, along with the key concept of the SDGs, that no one is left behind, when evaluating different urban policies." He said.
< Future Outlook >
As future research, the research team will advance this framework into a policy decision-support tool to help governments, urban planners, and decision makers simulate digital-physical service strategies, evaluate equity outcomes, and design human-centered, sustainable smart cities by introducing and utilizing an integrated accessibility index into the QOL evaluation framework.
< Publication Information >
Mutahari,M., Sugiki,N., Suzuki,D., Hayashi,Y.,&Matsuo,K.(2025 A Computational Framework for Evaluating Quality of Life in Sustainable Urban Environments: Integrating Physical and Digital Service Accessibility. Sustainability, 17(21), 9660. 9660; https://doi.org/10.3390/su17219660
Figure: Urban policy evaluation framework considering effects of substitutability of services access on QOL and decarbonization (De-CO2)
Credit
COPYRIGHT(C)TOYOHASHI UNIVERSITY OF TECHNOLOGY. ALL RIGHTS RESERVED.