Showing posts sorted by relevance for query PLAY THEORY. Sort by date Show all posts
Showing posts sorted by relevance for query PLAY THEORY. Sort by date Show all posts

Tuesday, April 18, 2023

The Four Types of Play of Roger Caillois

From Competition to Chance, From Mimicry to Vertigo

Orientation

What is play? What are its types and its psychological impacts?

In what way is play different from other human activities? In what ways is play different across the life cycle, from childhood to adolescence to adulthood?  Do people ever stop playing? How many kinds of play are there? What is the difference in the psychological states between playing in a baseball game, playing with crossword puzzles, entering the lottery, watching a puppet show, or rolling down a hill? A child riding on a carousel in not in the same state as one who is in a state of suspenseful anticipation after betting, then watching the roulette wheel. We will find out what these differences are.

What is the relationship between society and play?

Authors such as Johan Huizinga go so far as to say that all social organization – from economics to politics to law and technology – are derived from play. Others say that the forms of play are driven by changes in human societies. For example, games of chance are primary in hunting and gathering societies because the hunt itself is a very unpredictable activity. As the food supply becomes more stable, games where the outcome is more controlled will grow greater as humans feel more stable in their economic life. So the question is – what is primary and what is secondary? The basic themes of sociology of play are that social institutions such as economics, politics and family institutions as derivable from play, just as play can be explained by economics, politics and family structures. Evolutionary biologists don’t buy the value of play. They claim that play is a useless activity in terms of Darwinian natural selection.

Why write about a book that is 90 years old?

Over 20 years ago, I became interested in environmental psychology and discovered there was a whole field in sociology called “leisure studies”. One of the main topics covered was theories of play. Besides the famous book by Johan Huizinga, I came across the work of Roger Caillois and his extremely original theory of play. I was riveted! I found his book Man, Play and Games and devoured it in about a week. However, I had no immediate use for the book either in books I was writing or classes I was teaching. I wrote a five-page summary of the book and left it at that. But I never forgot the book. I remembered it for its interdisciplinary intellectual orientation and its range in writing about every type of play. Caillois’ book was written over 90 years ago, so you are not going to find anything here about the positive and negative impact of Dungeons and Dragons on people’s psychology. Neither will you find the impact of video games on people’s level of happiness. However, despite its age, I believe it still has an enormous amount to teach us. In fact, I’ve come to feel that Roger Caillois’ book is broader and deeper than Huizinga’s famous book Homo Ludens: A Study of the Play-element in Culture.

Roger Caillois was an interdisciplinary French sociologist whose range of interests besides play include sacred studies(Man and the Sacred), cults, literature, mythology, poetry, and psychoanalysis. He hovered on the edge of the surrealist movement according to the book The Edge of Surrealism, edited by Claudine Frank, and he corresponded with Andre Breton, considered by some as the father of surrealism.

Theories of Play: Huizinga vs Caillois

Roger Caillois begins his insightful and imaginative book Man, Play and Games by challenging John Huizinga’s theory of play. Huizinga’s theory of play contains six components. Play is:

  • Free – that is not serious
  • It is absorbing
  • It is non-material—that is not for profit
  • It is separated from everyday life (done in its own place and time)
  • According to fixed rules and an orderly procedure
  • Done in secret

Caillois takes exception to some of these points. For example, he pointed out that some games are part of everyday life and are not done in secret as in sports or games of chance. Huizinga is not sensitive to the wide range in the spectrum of play. George Herbert Mead makes a distinction between structured forms of play, which he calls “the game”, and what Mead calls “pretend play”. Huizinga’s claim that play occurs according to fixed rules ignores pretend play which is far more imaginative. If rules exist in pretend play they are made up along the way as in “Calvinball” from the comic strip Calvin and Hobbes. Lastly, modern games are played for profit as in sports stadiums and gambling houses. In short, Caillois claims Huizinga ignores or minimized the diverse form of play. Caillois’ book sets out to correct this.

Why do People Play?

Caillois claims that play has a natural propensity for good or evil. In both cases the same qualities can be identified:

  • The need to prove one’s superiority
  • The desire to challenge, make a record or merely overcome an obstacle
  • The hope and the pursuit of finding out one’s destiny
  • The pleasure in secrecy, make-believe or disguise
  • Creating fear or inspiring fear
  • The search for repetition and symmetry
  • The joy of improvising, inventing or infinitely varying solutions
  • Solving a mystery or riddle
  • The satisfaction deriving from the arts involving contrivance
  • The desire to test one’s strength, skill speed, endurance, equilibrium or ingenuity
  • The temptation to circumvent rules, laws or conventions
  • Intoxication, longing for ecstasy and a desire for voluptuous panic

Examples of How Play Evolved in History

Here are some examples of what play evolved from:

  • The cup-and-ball and top were once magical devices
  • Roundelays and counting-out rhymes were once ancient incantations
  • Stagecraft, liturgy, military tactics and debate also became rules of play
  • The greasy pole is related to the myths of heavenly conquest
  • Football emerged from to the conflict over the solar globe of two opposing phratries
  • String games had once been used to inaugurate the changing seasons
  • The kite, before becoming a toy toward the end of the 18th century, in the Far East symbolized the soul of its owner
  • In Korea, the kite served as a scapegoat to liberate a sinful community from evil
  • Hopscotch once symbolized labyrinth through which the magical initiate must first wander
  • The game of tag was once recognized as a terrifying choice of a propitiatory victim
  • Games of chance were once associated with divination
  • Villages, parishes and cities once had gigantic tops that special confraternities caused to spin during certain festivals
  • Slingshots and peashooters have survived as toys where they were once the more lethal weapons

Naming the Four Types of Play and Their Two Fundamental Structures

Caillois divides play into four categories:

  • Agon, which involves competition
  • Alea which involve games of chance
  • Mimicry which involves simulation
  • Ilinx which involves the experience of vertigo

These four kinds of play can be grouped into two categories:

  1. Paidia play is active, tumultuous, exuberant and spontaneous. This corresponds to mimicry and Ilinx and goes with Mead’s pretend play.
  2. Ludus play is more restrained. It involves calculating, contrivances and requires patience and subordination to rules. Ludus play is translatable to Mead’s category of “games” and includes agon and alea.

Caillois’ hypothesis is that the basic themes of society should be traceable from the proportionate use of these four types of play. Read Table A with the four types of play together with Caillois’ and Mead’s structures of play.

Table A

Types of playAgon

Competition

Alea

Chance

Mimicry

Stimulation

Ilinx

Vertigo

Caillois’ structures of play

 

LudusLudusPaidiaPaidia
Mead’s

Structure of play

GameGamePretend playPretend play

Details of the Four Kinds of Play        

Let us look in more detail into examples of each of the types of play along with the psychological states induced. Agon amusement involves competition. Agon play involves skills such as speed, endurance, physical strength, ingenuity and improvisation. The paidia example of play under agon would be wrestling or racing. This kind of play is unique to humans. The more organized type of agon, ludus play at the individual level would be doing cross-word puzzles, playing solitaire or flying a kite. Social expressions of more organized play would include sports such as boxing, football, chess, billiards, duels and tournaments. Competition involves skill. In chance games skills are minimized. In sports competition is based primarily on skill, if the outcome of a game was determined by chance, spectators would complain that the victor’s success was cheap.

The alea kind of play is the opposite of agon. It abolishes natural or acquired differences between people and leaves as much as possible to chance. Paidia forms of chance are counting out rhymes or playing heads or tails. Ludus types of chance games include playing the lottery or gambling at casinos. These activities are uniquely human and not found in the rest of the animal kingdom.

The third type of play, mimicry, involves simulation. In this a person forgets, disguises or temporarily sheds their personality into order to play a role. At the paidia level of mimicry we have masks, costumes, impersonation and games of illusion taking place. The ludus type of mimicry includes puppet shows, theatre, religious rituals, circuses, carnivals and movies. Masks spill over into non-playful situations as in the use of uniforms and in ceremonial etiquette or sympathetic magic. This type of play is also uniquely human.

The fourth type of play is called Ilinx. This type  of play is  primarily physiological. It destroys the stability of perception and imposes a kind of playful panic on the person. At the paidia level of Ilinx is where we find children whirling, swinging on monkey bars, sleigh riding and later on, horseback riding. These states often create a feeling of ecstasy. In the more ilinx forms of play are skiing, mountain climbing, tightrope walking and going on the rides at amusement parks or fair grounds. Mammals will also engage in experiencing vertigo, as anyone who has watched monkeys swing on ropes at the zoo can attest.  Table B at the end of this article summarizes the manifestation of play and their psychological effects.

However, are people constrained to keep these four types of play separate? Perhaps you might feel it is too simplistic to group the types of play into four separate categories. Maybe you think of play as involving more than one category. If so, which ones might work together and which combinations don’t work? We shall see.

Fundamental Types of Relationships Between Types of Play

Agon and ilinx

While a baseball game involves competition, the exuberance over a great catch to end a game or a homerun to win the game involves vertigo or Ilinx on the part of both players and fans. In fact, Caillois argues that certain forms of play constitute fundamental relationships with similar underlying principles. For example, games of chance and games of competition both presuppose absolute equality from the start. The pleasure derived from these games comes from one having done as well as possible in a situation not of their creation. There is satisfaction in overcoming voluntarily accepted obstacles. In this case, it is quite easy to see that playing this game prepares a person for real life.

Mimicry and ilinx

Another kind of fundamental relationship is between mimicry and vertigo or ilinx. Here there is equality but with less roles. There is constant improvisation and trusting in a guiding fantasy. A conjunction of a mask or an illusion is that perception is distorted and leading into a trance. The magic in tribal societies results from a combination of mimicry and ilinx to real social life.

Contingent Relationships Between Types of Play

Alea and vertigo

The second set of relationships as called contingent. Games producing vertigo and chance are contingent as games of chance have a special kind of vertigo which seizes both the lucky and unlikely.  However, this does not allow the suspension of the rules of the game.

Mimicry and agon

Mimicry and agon are also contingent in that every competition also involves playing a role, not only among the players but also by the audience. An audience in a competition act must make believe they are no longer in real life. They are in a theater suspending the rules of everyday life in order to enjoy the competition. Their make-believe is also an act of mimicry.

Forbidden Relationships Between Types of Play

Ilinx and agon

The last set of relationships are forbidden. I think Caillois overstates what this relationship means when it is called “forbidden”. All this means is that the types of play work at cross-purposes and undermine each other. I would say they “clash”. The first set is between ilinx and agon. The regulated rivalry of competition would be undermined if players abandoned themselves to vertigo in the middle of the competition. It would negate the controlled effort and undermine skill, power, calculation and respect for rules. So too, the thrill of vertigo would be ruined if the revelers were expected to come back from their revelry and focus on playing a specific role with specific rules of a game.

Mimicry and alea

The second set of forbidden relationships is between mimicry and chance. In order for a game of chance to maintain its coherence, there must be no ruses. To engage in this is to cease to be playing and to be engaging in sympathetic magic, the object of which is to compel the future. On the other hand, magic would be undermined by admitting that the results of mimicry were subject to chance. Magic is based on the notion that if you do the ritual right, nature will be compelled to respond to the ritual.

To summarize:

Fundamental relationships:

  • Mimicry and ilinx
  • Alea and agon

Contingent relationships:

  • Ilinx and alea
  • Mimicry and agon

Forbidden relationships:

  • Ilinx and agon
  • Mimicry and alea

Play and the Sacred

According to Caillois, many games have their roots in sacred traditions. For example,

masks were once sacred objects that were used in initiation ceremonies. Later they became accessories to ceremonies – as in dance and theater. Now they are playthings at parties for children and erotic balls for adults. With Christianity the design became elongated and simplified reproducing the layout of a basilica. In sacred situations, ilinx type of play is induced by fasting, vision quests, hypnosis, and monotonous or strident music. Games of chance were once associated with divination, as in the case of tarot cards.

In tribal societies, ilinx and mimicry were primary in both games and in sacred traditions inducing magical states of consciousness. With the rise of state civilizations, ilinx and mimicry become forbidden for the lower classes to practice. To the extent it was still used, it was the domain of the priestesses and priests. It was in forms of play that ilinx and mimicry continued for the lower classes.

Corruptions of Play

There is a distortion of play which Caillois calls corruption. All play is based upon the ability of the participants to separate play from reality and be clear where one ends and the other begins. Where play is corrupted, it blurs the relationship between play and reality. This is the realm where the habits of play become obsessions and compulsions. Each of the four types of play has its own form of corruption.

Corruption of agon and alea

Distortions of agon (competition) are wars and unbridled economic competition which becomes lethal or detrimental to most members of society. A corruption of the game of chance is the stock market, where life savings can be wiped out instantaneously with no one able to predict anything. In the spiritual dimension, card playing games of chance can be twisted into actually foretelling the future with the use of tarot cards.

Corruption of mimicry and ilinx

A distortion of mimicry and simulation are through psychological disorders such as multiple personality disorder. In multiple personality disorder, the roles of a game are not dissolved at the end of the game, but become permanent without a central personality to reign them in. In the case of schizophrenia, the masks of people are believed to be real and not temporary. Lastly, the corruptions of Ilinx are alcoholism and drug abuse such as speed which substitutes chemical power for physical effects as a way of life rather than a temporary state. 

Reification

I’ve added a category that I think fits but is not part of Caillois book. Play gets out of control not only through the corruption of fusing play with reality but when play becomes reified and takes on a life if its own. From an evolutionary point of view the purpose of play is to test the waters of a new situation under safe circumstances. Play is subordinated to reality. Reification occurs when the process of testing becomes a thing which takes on a life of its own. An example of the reification of agon is when fans get so caught up in rooting for the home team that they get into fights with opposing fans or when they lose sleep or become depressed over a team’s losses. The reification of alea is when games of chance cause the working class to lose most of their paychecks at the lottery. The reification of mimicry or simulation is the extent to which an actor or an actress becomes so caught up in the role that the role becomes their entire identity and they can’t function outside the role. Lastly, the reification of ilinx is when a person repeatedly puts themselves in dangerous situations through seeking sensations like race-car driving, skydiving or mountain climbing. You might review Table B again for an overview with examples from the entire article.

Table B

Play Classifications, Their Psychological Affects

Corruption, Reification

Types of PlayAgon

Competition Hinges on skill—speed endurance, strength, memory, ingenuity

Alea

Chance

Abolishes natural or acquired differences

Mimicry/ Simulation

Forgets, disguises or temporarily sheds personality in order to trick another

Ilinx

Vertigo, thrills

Destroys the stability of perception and inflicts a kind of playful panic

 

Range of species applicationUniquely humanUniquely humanUniquely humanHuman and animal

 

Examples of Play

 

 

Wrestling/racing (not regulated)Counting out rhymes; heads or tailsMasks, costumes, impersonation, games of illusionChildren whirling, horseback riding, swinging, racing downhill, sleigh riding

ecstasy

 

Examples of

Play- individual

Crossword puzzles, solitaire, kite flying

 

   
Examples of play- socialSports

Boxing, football chess, billiards, duels tournaments

Lotteries, casinosPuppet shows, theatre, religious rituals, circuses, carnivals, moviesSkiing, mountain climbing, tightrope walking, amusement rides, amusement parks fairgrounds
Structures of playLudus

Mead’s game

Ludus

Mead’s game

Paidia

Mead’s pretend play

Paidia

Mead’s pretend play

 

Corruption

(Clash)

Blurring the boundaries between play and reality

Habits become obsessions or compulsions

Applies the rules of play to real life

Wars, unbridled economic competitionPlaying the stock market

 

Cardplaying turned into

Tarot

Multiple personality disorder

Schizophrenia:

believes the mask is real

Alcoholism, drug abuse (speed)

Substituting chemical power for physical effects as a way

of life

ReificationSports fans who get carried away with team losses by fighting or depressionLosing a great deal of money at the lottery

 

being obsessed with “lucky” numbers

An actor or actress whose roles seems more real than their identity in everyday lifePutting oneself in needless danger with constant race-car driving, skydiving, mountain climbing

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Bruce Lerro has taught for 25 years as an adjunct college professor of psychology at Golden Gate University, Dominican University and Diablo Valley College in the San Francisco Bay Area. He has applied a Vygotskian socio-historical perspective to his three books found on Amazon. He is a co-founder, organizer and writer for Socialist Planning Beyond Capitalism. Read other articles by Bruce, or visit Bruce's website.

Monday, December 18, 2023

Parents underestimate the importance of guided play in education, finds US study


US parents are aware of importance of play, but need to learn about the power of playful learning


Peer-Reviewed Publication

FRONTIERS




Child psychologists have long known that play is essential for children’s cognitive development because it boosts their social, physical, and emotional skills. But beginning in the 21st century, specialists repeatedly sounded the alarm that ‘play is under siege’ for US children. Kids were playing less, and – it was feared – with a lesser quality.

But are today’s parents sufficiently aware of the importance of letting their children play? Yes, found a team of researchers who tested this through a survey of the opinions of 1,172 US parents. Their results showed that today’s parents understand how important play is for children’s well-being. However, they also showed that work needs to be done to educate parents about the value of playful learning (or ‘guided play’) for learning goals in reading and math.

“Here we show that US parents understand that play can be more powerful for learning than direct instruction,” says first author Charlotte Wright, a senior research associate at Temple University College of Liberal Arts, Philadelphia.

“Until recently, people generally considered play to be the opposite of work and learning. What we see in our study is that this separation no longer exists in the eyes of parents: a positive development.”

Parents rate free play the most

Parents were interviewed aged between 18 and 75, with children aged between two and 12. Parents were White (68.9%), Hispanic (14.4%), Black (10.3%), Asian (3.4%), mixed race (2.6%), or American Indian or Native Alaskan (0.4%). Household income ranged from less than $25,000 to more than $100,000. Their level of education ranged from lacking a high school diploma (4.4%) to having a postgraduate degree (11.9%)

The results showed that parents tended to rate free play as best for learning, followed by guided play, games, and direct instruction, respectively. This held true, both when these types of education were explicitly named, or when they were only implied in given scenarios.

The higher the parent’s level of education, and the higher their household income, the more they tended to rate free play as the most effective method for learning. Likewise, parents of girls were more likely to rate free play as most educational than parents of boys. In contrast, Black or Hispanic parents were more likely to rate direct instruction higher than forms of play.

An example of guided play

The current research consensus is that guided play is more effective than free play for children to learn skills such as mathematics, language and literacy, and the spatial awareness necessary for STEM skills.

Guided play, possible in the home and in the classroom, differs from free play in being initiated by the adult, while letting the child drive her learning towards a specific goal. For example, learning in Montessori classrooms and children’s museums is always initiated by an adult who reflects on learning goals. But children themselves drive the exploration within such guided learning environments – giving them choice and voice.

The authors gave an example scenario of guided play: “Raouf’s father, Ola, says to Raouf, ‘I wonder if we can build a tall tower with these blocks.’ Ola follows Raouf’s lead as Raouf tries to build the tower, asking questions to support him, when necessary (eg, ‘Hmmm, our tower keeps falling when we put the blue block on the bottom! What is another block we could try?’).”

Adults thus become the support team, but not the directors, of guided play.

Wright et al. concluded that “many US parents hold perceptions that do not align completely with evidence-based research, such as attributing more learning value to free play […]  compared to guided play.”

The results also showed that when parents were better informed about current theory on child cognitive development (as measured by questions from the Knowledge of Infant Development Inventory (KIDI) questionnaire), they tended to value guided play more.

The concept of different kinds of play, such as guided vs free play, was only recently introduced in research and may not yet be evident to the public. Guided play also requires that parents engage with their children during a play experience, which might lead them to undervalue guided play in favor of free play.

Importance of educating parents

“While free play is crucial for children's well-being, recent research emphasizes that guided play is a more effective approach to support children’s learning in reading, STEM, and learning-to-learn skills like attention, memory, and flexible thinking,” said Wright.

Senior author Dr Kathy Hirsh-Pasek, a professor at the same institute, said: “We need to help refine parents’ knowledge about the importance of play so that they can create guided play opportunities in everyday experiences like doing laundry, taking a walk in the park, or playing with a puzzle. As parents come to see these as ‘learning’ moments in everyday play, their children will thrive, while they will have more fun being parents.”

Sunday, March 20, 2022

Monkeys play to reduce group tension

Play amongst adult howler monkeys increases during competitive foraging

Date:
March 17, 2022
Source:
Anglia Ruskin University
Summary:
New research has discovered that monkeys use play to avoid conflict and reduce group tension. The study found that adult howler monkeys spend more time playing with other adults, rather than juveniles. And rather than being associated with fun or education, play increases when howler monkeys are foraging for fruit, which is a highly prized resource that generates competition.

New research has discovered that adult howler monkeys use play to avoid conflict and reduce group tension, with levels of play increasing when they are faced with scarce resources.

The study, carried out by a team of researchers from Spain, Brazil and the UK, and published in the journal Animal Behaviour, focuses on the activity of two subspecies of howler monkey: the Mexican howler (Alouatta palliata mexicana) and the golden-mantled howler (Alouatta palliata palliata).

The researchers examined how play varies with age, and they measured the amount of time adults play with other adults and with juvenile monkeys within their groups.

Howler monkey play involves individuals hanging from their tails and making facial expressions and signals, such as shaking their heads. However, play is an energy-costly activity for howler monkeys, who generally have an inactive lifestyle due to their mainly leaf-based diet.

By studying seven different groups of howler monkeys in the rainforests of Mexico and Costa Rica, the researchers found that the amount of adult play is linked to the number of potential playmates, increasing in line with the size of the group. Adults spend more time playing with other adults, rather than juveniles, and adult females spend more time engaged in play than adult males.

Crucially, the researchers found that play amongst adults increases in line with time spent foraging on fruit. Howler monkeys typically eat leaves, and fruit is a highly prized resource that generates competition amongst the monkeys.

Howler monkeys do not have a fixed social hierarchy within their groups to navigate competition and conflict, and they do not engage in collective grooming, which is used by some primates for group cohesiveness and tension reduction. Instead, the study authors believe play has a key role in helping howler monkeys regulate relationships within their social group and avoid conflict.

Co-author Dr Jacob Dunn, Associate Professor in Evolutionary Biology at Anglia Ruskin University (ARU), said: "Despite its appearance and our own perception of what play means, play is not always associated with frivolity or education. Instead, we think it fulfils an important function in howler monkey society by reducing tension when there is competition over scarce resources.

"We found that levels of play are at their highest when howler monkeys are feeding on fruit -- which is a valuable and defendable resource -- and female adults play more than males. This is striking, as females would be more vulnerable to food competition than males. Howler monkeys are a particularly energy-conservative species, and we would have assumed females would have played less, as they are also constrained by the energy requirements of reproduction."

Lead author Dr Norberto Asensio, of University of the Basque Country, said: "One theory for the positive effect of fruit consumption on play is that a fruit-based diet simply provides the howler monkeys with more energy compared to their typical diet of leaves.

"However, if this was the case, we should have observed adults engaging in more play with all members of the group during fruit foraging, rather than just with other adults. Because juveniles do not pose a threat or provide competition at fruit trees, we believe that play amongst adults is a mechanism for solving conflicts within the group, in a similar way that grooming is used by some other primate species."


Story Source:

Materials provided by Anglia Ruskin University. Note: Content may be edited for style and length.


Journal Reference:

  1. Norberto Asensio, Eugenia Zandonà, Jacob C. Dunn, Jurgi Cristóbal-Azkarate. Socioecological correlates of social play in adult mantled howler monkeys. Animal Behaviour, 2022; DOI: 10.1016/j.anbehav.2022.01.017

Anglia Ruskin University. "Monkeys play to reduce group tension: Play amongst adult howler monkeys increases during competitive foraging." ScienceDaily. ScienceDaily, 17 March 2022. <www.sciencedaily.com/releases/2022/03/220317094737.htm>.

Friday, August 21, 2026

 

Preschool teachers overwhelmingly support play-based learning, study finds



While play-based curricula is linked to academic success, urban teachers report lower perceived support from families




Ohio State University





COLUMBUS, Ohio — Thinkers from Plato to Maria Montessori have championed play as one of the most powerful ways that young children learn and grow. American preschool teachers overwhelmingly agree — but a new study finds that teachers in urban settings feel less family support for play-based learning than their suburban counterparts.

The study, published in the Early Childhood Education Journal, drew on survey data from 110 preschool teachers in two Midwestern states to examine how classroom play is supported across urban, suburban and rural settings. Researchers looked at three key factors: teachers’ own knowledge and beliefs about learning and play, their perception of family support for play and their perception of curricular support for it.

While teachers’ beliefs about play and curricular support didn’t differ by region — 96.9% agreed or strongly agreed that play supports academic learning — urban teachers were significantly less likely than suburban teachers to say families in their classrooms viewed play as essential to learning.

According to Erin Fox, lead author of the study and a recent graduate with a doctorate in human development and family science from The Ohio State University, both research and anecdotal stories from teachers and parents point to growing pressure in preschool settings to prioritize direct academic instruction, which can limit children’s time for play.

Fox was curious about how this tension was taking shape across communities and set out to explore equity in access to high-quality, play-based preschool.

“One of the biggest misconceptions is that play doesn’t support learning,” Fox said. “In general, I think most people would agree that play supports social emotional development, but may be less likely to understand how play can also support early literacy or math skills.”

Far from being just a “break” or a way for kids to burn off energy, playful learning is an evidence-based teaching strategy: The researchers define it as an active learning approach that combines child-directed, engaging elements with intentional adult guidance.

“From the outside, it might just look like kids are playing, but when you actually talk to the teachers, it’s very intentional and there are clear learning goals behind it,” said Kelly Purtell, a co-author of the study and associate professor of human sciences at Ohio State. The paper is part of a larger study focused on understanding how teachers use and think about play experiences in preschool and early elementary school classrooms.

Purtell notes a broader cultural shift in the way conversations about school readiness have come to dominate how families view preschool.

“When talking to teachers, both formally and informally, they’ve expressed that when some families send their kids to preschool, they really expect them to be there to learn and to be ready for kindergarten,” Purtell said. An increased focus on formal academic preparation, she added, shapes broader expectations of what preschool should look like.

As to why teachers in urban areas reported feeling less support from families around playful learning, the researchers speculate that parents in urban areas might be more exposed to narratives around the importance of school readiness, Purtell said, and there is a growing need to better educate parents and families about the important role of play-based learning in ensuring school readiness.

Parental concerns about kindergarten preparation are well-placed and understandable, Purtell said, and she hopes to help broaden how people think about school readiness.

“Play-based learning is a developmentally appropriate learning strategy,” she said, “and it’s something parents should feel comfortable talking to their children’s teachers about — to better understand how and why teachers are using play in the classroom — and how that’s helping kids develop and get ready for the transition to school.”

Additional co-authors were Maria Abdul-Masih of Ohio State, Rachel E. Schachter of the University of Illinois Chicago, Amy R. Napoli of the University of Nebraska–Lincoln and Yuenjung Joo of the University of North Carolina Greensboro.

#

Contact: Kelly Purtell, purtell.15@osu.edu

Written by Elizabeth Weinstein, weinstein.137@osu.edu

Friday, August 16, 2024

At its core, life is all about play − just look at the animal kingdom

The Conversation
August 16, 2024

Cute Dog (Shutterstock)

At Cambridge University Library, along with all the books, maps and manuscripts, there’s a child’s drawing that curators have titled “The Battle of the Fruit and Vegetable Soldiers.”


The drawing depicts a turbaned cavalry soldier facing off against an English dragoon. It’s a bit trippy: The British soldier sits astride a carrot, and the turbaned soldier rides a grape. Both carrot and grape are fitted with horses’ heads and stick appendages.



‘The Battle of the Fruit and Vegetable Soldiers,’ a drawing on the back of a manuscript page from Charles Darwin’s ‘On the Origin of Species,’ attributed to Darwin’s young son Francis. Cambridge University Library, CC BY-ND

It’s thought to be the work of Francis Darwin, the seventh child of British naturalist Charles Darwin and his wife, Emma, and appears to have been made in 1857, when Frank would have been 10 or 11. And it’s drawn on the back of a page of a draft of “On the Origin of Species,” Darwin’s masterwork and the foundational text of evolutionary biology. The few sheets of the draft that survive are pages Darwin gave to his children to use for drawing paper.

Darwin’s biographers have long recognized that play was important in his personal and familial life. The Georgian manor in which he and Emma raised their 10 children was furnished with a rope swing hung over the first-floor landing and a portable wooden slide that could be laid over the main stairway. The gardens and surrounding countryside served as an open-air laboratory and playground.

Play also has a role in Darwin’s theory of natural selection. As I explain in my new book, “Kingdom of Play: What Ball-bouncing Octopuses, Belly-flopping Monkeys, and Mud-sliding Elephants Reveal about Life Itself,” there are many similarities – so many that if you could distill the processes of natural selection into a single behavior, that behavior would be play.

No goal, no direction

Natural selection is the process by which organisms that are best adapted to their environments are more likely to survive, and so able to pass on the characteristics that helped them thrive to their offspring. It is undirected: In Darwin’s words, it “includes no necessary and universal law of advancement or development.”


Through natural selection, the rock pocket mouse has evolved a coat color that hides it from predators in the desert Southwest.

In contrast to foraging and hunting – behaviors with clearly defined goals – play is likewise undirected. When a pony frolics in a field, a dog wrestles with a stick or chimpanzees chase each other, they act with no goal in mind.

Natural selection is utterly provisional: The evolution of any organism responds to whatever conditions are present at a given place and time. Likewise, animals at play are acting provisionally. They constantly adjust their movements in response to changes in circumstances. Playing squirrels, faced with obstacles such as falling branches or other squirrels, nimbly alter their tactics and routes.

Natural selection is open-ended. The forms of life are not fixed, but continually evolving. Play, too, is open-ended. Animals begin a play session with no plan of when to end it. Two dogs play-fighting, for instance, cease playing only when one is injured, exhausted or simply loses interest.

Natural selection also is wasteful, as Darwin acknowledged. “Many more individuals of each species are born than can possibly survive,” he wrote. But in the long term, he allowed, such profligacy could produce adaptations that enable an evolutionary line to become “more fit.”


Keepers noticed that Shanthi, a 36-year-old elephant at the Smithsonian national zoo, liked to make noise with objects, so they gave her horns, harmonicas and other noisemakers.

Play is likewise profligate. It requires an animal to expend time and energy that perhaps would be better devoted to behaviors such as foraging and hunting that could aid survival.

And that profligacy is also advantageous. Animals forage and hunt in specific ways that don’t typically change. But an animal at play is far more likely to innovate – and some of its innovations may in time be adapted into new ways to forage and hunt.


Competing and cooperating


As Darwin first framed it, the “struggle for existence” was by and large a competition. But in the 1860s, Russian naturalist Pyotr Kropotkin’s observations of birds and fallow deer led him to conclude that many species were “the most numerous and the most prosperous” because natural selection also selects for cooperation.

Scientists confirmed Kroptokin’s hypothesis in the 20th century, discovering all manner of cooperation, not only between members of the same species but between members of different species. For example, clown fish are immune to anemone stings; they nestle in anemone tentacles for protection and, in return, keep the anemones free of parasites, provide nutrients and drive away predators.

Play likewise utilizes both competition and cooperation. Two dogs play-fighting are certainly competing, yet to sustain their play, they must cooperate. They often reverse roles: A dog with the advantage of position might suddenly surrender that advantage and roll over on its back. If one bites harder than intended, it is likely to retreat and perform a play bow – saying, in effect, “My bad. I hope we can keep playing.”


River otters at the Oregon Zoo repeatedly separate and reunite while playing in a tub of ice.

Natural selection and play also may both employ deception. From butterflies colored to resemble toxic species to wild cats that squeal like distressed baby monkeys, many organisms use mimicry to deceive their prey, predators and rivals. Play – specifically, play-fighting – similarly offers animals opportunities to learn about and practice deception.

To live is to play

Darwin wrote that natural selection creates “endless forms most beautiful and most wonderful.” Play also creates beauty in countless ways, from the aerial acrobatics of birds of prey to the arcing, twisting leaps of dolphins.

In 1973, Ukrainian-American geneticist Theodosius Dobzhansky published an essay with the take-no-prisoners title “Nothing in Biology Makes Sense Except in the Light of Evolution.” Many biologists would agree. Perhaps the most satisfying definition of life attends not to what it is but to what it does – which is to say, life is what evolves by natural selection.

And since natural selection shares so many features with play, we may with some justification maintain that life, in a most fundamental sense, is playful.


David Toomey, Professor of English, UMass Amherst

This article is republished from The Conversation under a Creative Commons license. Read the original article.